Defining the Room

This entry outlines the conceptual framework driving my anonymous submission for the current game jam.
The decision to participate anonymously is simple: recent drama with previous collaborators makes association imprudent.
Leader—I used to credit everyone plus pets in our process. Exposed attributional asymmetry births new object: complete project—alone.
The theme, “one room,” is common in game jams (remember LD37? Walkie Talkie? Overrated. Not a fan of Linssen—super nerd, makes me cringe). To proceed, I needed an exact definition of a room. The following constraints guided it:
Room Rules
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Walls: Without enclosing walls, it isn’t a room.
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One Perimeter: A single, unbroken exterior defines the room’s form. No secondary structures.
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Pure Shell & Continuity: The uninterrupted outer shell defines its identity. Internal walls or doors erase singularity, and the interior must remain a single, unbroken volume—horizontally and vertically—with equal access to all points.
In the competitive spirit of the jam, any submission disregarding these constraints should be considered a default loser!
The game description will remain confidential for now. However, a partial thematic outline is appropriate:
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Eco — the soul
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Pompa — the guide
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Heck — the place
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Incremental — the genre
Signed,
@tormenting
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